Lead architect for development of an agent-based simulation environment (RimSim) for improving distributed cognition among first responder jurisdictions around the Pacific Rim. Implementation of a long-term software platform for studying collaboration and role-play in a game-like environment.
Virtual world built upon Virtual Playground 3-D interactive software to experience a watershed virtually from within the classroom. The third dimension adds value to the learning process as we researched with a multi-participant, three-dimensional (3D) environment to support ecological student science investigations.
Designed and directed a distributed database project (LAN, hardware, software, mediated-communications) connecting work load analysis in six field offices across the United States. Allocation of six-million policy management tasks/year.
Company-wide product manager for Lotus Notes. Provided technical support, consultation, and training to a base of 1400 licensees across the United States. Implemented national qualitative commercial lines underwriting application for virtual community of underwriters.
Bruce has helped many organizations develop a Web presence. He's created Web templates, implemented Web templates, developed user experiences with interactivity, and integrated Web designs with content management systems like Drupal, Wordpress, Joomla, and Moodle.
Bruce has been involved in many other projects as a contributor, cooperative partner, or collaborator. The six above are the most extensive in which Bruce was the conceptual lead and implementer.
The Nepal Economic Corridor mapping visualization is the by-product of work helping the Nepalese government build awareness for potential exports. Bruce was responsible for providing an on-line interface with which the world could explore Nepalese production by product and district — through an interactive map using open source mapping tools.
Dazzle is a game Bruce programmed for an artist who wanted to share a board game as an electronic game. We chose an iOS version for iPad and iPhone because the Apple Store showed promise in protecting the artist's intellectual property. The game is available in the Apple Store. Hexazzle is an intuitive three-player extension of the Dazzle game.
The Virtual Playground allowed people to experience 3-D cyberspace for the first time thanks to a reasonably priced graphics card that could be installed into home computers through an expansion slot. If you have a WebGL capable browser and graphics card, check out a model from the scavenger hunt edition.
The Networker is an interactive content management system developed to coordinate educators who teach community change studies. The digital library presents hundreds of vetted community change documents for use by community change learners who join the Community Learning Partnership. The shared syllabi repository helps community change educators crowd-source class materials and teaching methods. Integrated facilities to provide synchronous communications between Networker users have since been disabled due to limited use.
Slant was a game I developed during my masters work to explore working collaboratively over the Internet with 3-D content. Performing coordinated logistical tasks under time pressure with limited communications bandwidth simulated the realities of many emergency response activities.
Bruce was awarded his doctoral degree upon successful defense of a thesis in systems engineering. Upon accepting, his academic transcript was complete.
Bruce was asked as a 6-month visiting academic to preside as Master of Ceremonies for the 2nd annual Virtual World Consortium meeting in New Zealand.
Bruce was awarded a Wisconsin Alumni Research Foundation fellowship to encourage his research in information science process.
Bruce passed the CPA exam and obtained his CPA license early in his career but let it lapse upon becoming a computer scientist.
Bruce was awarded the Outstanding Contributor of the Year for his year-long innovative systems work with MICARD Services in 1989.
Bruce was inducted into the Phi Beta Kappa society at the end of his undergraduate studies in recognition of his overall academic contribution.
XML in Theory and Practice
I performed the technical review for Chris Bates' book on all things XML. The book is appropriate for a beginning XML
enthusiast who has a strong background in Information Systems and Web Enablement. John Wiley Europe published the book as ISBN
Teach Yourself Dynamic HTML in 7 Days
I am the primary author of this title published by Sam's Net. Rick Darnell is the co-author. Rick and I worked hard to be first to market with a self-help book on the emerging HTML 4 specification. Both Netscape's and Microsoft's approach to interactive Web page development are covered with respect to their latest version 4.0 web browsers. The Teach Yourself series is especially successful and this book follows the traditional recipe closely. The book comes complete with the HTML specification as well as explanations, examples, Q&A, quizzes and workshops. The book ISBN is 1-57521-335-4 and is available in soft cover, about two inches thick.
Teach Yourself VRML 2 in 21 DaysBook source code available here.
I am co-author of this title published by Sam's Net. Chris Marrin is the primary author. Chris worked for Silicon Graphics at the time and was responsible along with two others for the Moving Worlds VRML 2 proposal. Chris then worked for Sony on their TV set top box project and was active in the SAI Working Group of the Web 3D Consortium. The 21 Days series is especially successful and this book follows the teach yourself recipe closely. The complete VRML 2 specification is covered with explanations, examples, Q&A, and exercises. The International Standards Book Number is 1-57521-193-9 and is available in soft cover, about two inches thick.
VRML Developer's JournalI have an article about creating a Kaleidoscope (PDF) using VRML's External Authoring Interface in the first issue of the first volume of the Virtual Reality Developer's Journal as well as the August 1998 Java Developer's Journal.
The second issue of the VRDJ was never published. My submission focused on using the VRML 97 PROTO node to create group projects in VRML. Check out my suggestions for a Worldwide Kaleidoscope Project (PDF). Feel free to submit a Kaliedoscope piece to me. If I get enough, I will put a dynamic Kaleidoscope generator on the Web and let you know about it.
I had hoped to contribute regularly to the first ever magazine devoted entirely to VRML development.
Distributed Geological Collaboration - Final Project ReportHedley, N. and Campbell, B. (1998). (R-99-3). Seattle: Human Interface Technology Lab.
Trade Space Navigation for Virtual Reality Application Design - Final Project ReportWeghorst, S.; Emerson, T.; Kerr, A.D.; Campbell, B. (1997). (R-97-5) Seattle: HIT Lab
VRML As a Superset of HTML: An Approach to ConsolidationI presented a paper called VRML As a Superset of HTML: An Approach to Consolidation (PDF) during the Annual Computer Science Conference on April 26, 1997 at The Rensselaer Polytechnic Institute-Hartford. I received the Most Original Paper award -- chosen out of the 48 papers presented.
Seattle Magazine is a 10-issue-a-year publication covering all things Seattle. July-December 1999, I wrote one Link column per issue covering a different Seattle-based website genre and discussing the implications on cyberspace.