//wrapDemo
//demonstrates wrapping off screen
ball.dx = 5;
ball.dy = 5;
ball.onEnterFrame = function(){
ball.move();
ball.checkBoundaries();
} // end enterFrame
ball.move = function(){
ball._x += ball.dx;
ball._y += ball.dy;
} // end move
ball.checkBoundaries = function(){
//wrap demo
//ball leaves right side
if (ball._x > Stage.width){
ball._x = 0;
} // end if
//ball leaves left side
if (ball._x < 0){
ball._x = Stage.width;
} // end if
//ball leaves bottom of stage
if (ball._y > Stage.height){
ball._y = 0;
} // end if
//ball leaves top of stage
if (ball._y < 0){
ball._y = Stage.height;
} // end if
} // end checkboundaries
//wrapDemo
//demonstrates wrapping off screen
ball.dx = 5;
ball.dy = 5;
ball.onEnterFrame = function(){
ball.move();
ball.checkBoundaries();
} // end enterFrame
ball.move = function(){
ball._x += ball.dx;
ball._y += ball.dy;
} // end move
ball.checkBoundaries = function(){
//wrap demo
//ball leaves right side
if (ball._x > Stage.width){
ball._x = 0;
} // end if
//ball leaves left side
if (ball._x < 0){
ball._x = Stage.width;
} // end if
//ball leaves bottom of stage
if (ball._y > Stage.height){
ball._y = 0;
} // end if
//ball leaves top of stage
if (ball._y < 0){
ball._y = Stage.height;
} // end if
} // end checkboundaries