code in frame 1 layer 1

//wrapDemo
//demonstrates wrapping off screen

ball.dx = 5;
ball.dy = 5;

ball.onEnterFrame = function(){
  ball.move();
  ball.checkBoundaries();
} // end enterFrame

ball.move = function(){
  ball._x += ball.dx;
  ball._y += ball.dy;
} // end move

ball.checkBoundaries = function(){
  //wrap demo

  //ball leaves right side
  if (ball._x > Stage.width){
    ball._x = 0;
  } // end if

  //ball leaves left side
  if (ball._x < 0){
    ball._x = Stage.width;
  } // end if

  //ball leaves bottom of stage
  if (ball._y > Stage.height){
    ball._y = 0;
  } // end if

  //ball leaves top of stage
  if (ball._y < 0){
    ball._y = Stage.height;
  } // end if

} // end checkboundaries

//wrapDemo
//demonstrates wrapping off screen

ball.dx = 5;
ball.dy = 5;

ball.onEnterFrame = function(){
  ball.move();
  ball.checkBoundaries();
} // end enterFrame

ball.move = function(){
  ball._x += ball.dx;
  ball._y += ball.dy;
} // end move

ball.checkBoundaries = function(){
  //wrap demo

  //ball leaves right side
  if (ball._x > Stage.width){
    ball._x = 0;
  } // end if

  //ball leaves left side
  if (ball._x < 0){
    ball._x = Stage.width;
  } // end if

  //ball leaves bottom of stage
  if (ball._y > Stage.height){
    ball._y = 0;
  } // end if

  //ball leaves top of stage
  if (ball._y < 0){
    ball._y = Stage.height;
  } // end if

} // end checkboundaries