OWorld Code Released April 2, 2003
OWorld Summit 2003 Review
(details here)
OWorld is a community based effort focusing on Open Source platforms for a shared 3-D Cyberspace. Organized in 1998 to rally interesting people together for the Digital Biota 3 conference, OWorld has since taken on a life of its own. At first the O in OWorld referred as much to Organic as it did to Open. Digital Biota is cool and we all want to organize cyberspace around its merits, but OWorld needs to get there in steps. Our first phase focuses on building software components with which cyberspace participants can easily move from one 3-D platform to the next while experiencing a fluid and connected landscape.

Feeling a bit left out? We'll rectify that. Just join the OWorld mailing list and get involved.

Adobe Contributes Community Server to OWorld (details here)

OWorld Year-End 2002 Update: Open Source Code to available here April 2nd, 2003. See our Projects link for more details.

An email message to the OWorld Community: OWorld Summer 2001 Update

OWorld spreads the word through this Web site, the OWorld Mailing List, software and documentation downloads, and an occasional conference (about one a year). All are accessible from the consistent links banner on the top of every OWorld Web document. We believe that OWorld developers should be able to meet within 3-D cyberspace using their own platforms and we're working on that as a priority number one. A developer world entry point will be available on this page once development and testing are complete (guestimated completion date 6/1/01).

OWorld 2000 Summary

The OWorld community last met in person for four days in September 2000 at the Digital Garden in Boulder Creek, CA. The meeting became known as the OWorlds 2000 Architecture Summit.

OWorld 2000 discussions were lively as attendees discussed shared values and ideas to focus and drive a shared vision. Picture after picture appeared on flipcharts as guests dropped by and refined architectural diagrams. The design still needs some more work, but feel free to take a look at the latest OWorld Component Architecture iteration. The vision strives to build an architecture that spurs on both competition and collaboration. This site offers you a collaborative vision OWorlds is committed to as well as a growing collection of education materials to help your competitive products work with OWorld collaborative tools (featuring the OWorlds glue components).

Corporate friends demonstrated their 3-D servers and renderers and agreed they would be interested in implementing OWorld API's. Come back to find links and information on their products here as soon as they give us the thumbs up to pass along the word.

Want details? Check out the OWorld 2000 Program

OWorld Server Pages Hits